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 X-STEAM 2026 

Global Youth Innovation Program | Harvard & MIT Campus Experience

Why ATWIN X-STEAM Program?

X-STEAM Curriculum

The curriculum focuses on STEAM education 

 

What is STEAM:

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  • Science

  • Technology

  • Engineering

  • Arts

  • Math

X-STEAM Modules

The Program is divided into two modules:​

X-STEAM Discovery Program for Youth ages 10-14 emphasize on broadening students' horizons by helping them discover their interests and ignite intrinsic motivation through interdisciplinary exploration.

X-STEAM Career Program for Youth ages 15-19 emphasizes on helping students identify academic directions and career paths by uncovering their personal strengths and passions through practical exploration.

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Our Reviews

Parent of 2024 ATWIN X-Plorer & 2025 Junior Teaching Assistant

“We’re so happy to see how much Robin has grown. Thank you to ATWIN’s teaching team. He’s now trying new things at school, and at home, he’s asking us more questions and communicating with us so much more.”

Our Program Curriculum

Online Foundation Course

Students meet with Harvard professors, paired with mentors, explore interests, and participate in online foundation course.

Mentorship & Entrepreneurship

Professors, mentors, and industry experts foster students' academic and personal growth as they engage in social entrepreneurial projects.

Academic Practicum

Through personalized learning, students design projects, engage in interdisciplinary study, and present their work for Harvard & MIT professors' feedback.

Ongoing Support and Guidance

Enhance intrinsic motivation and  identify academic and career paths with ongoing support and resources from the ATwin Education team.

Our Highlights

Small Class

Internships

Professors Instruction

Evaluation

Exclusive Lab Visits

Company Tour

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Academic Excellence

A unique academic experience rooted in the pedagogical innovations of Harvard and MIT, integrating sustained mentorship, inquiry, and real-world application.

02

Referral or Invitation

An immersive learning experience for youth (ages 10–18) from around the world , offered by invitation or referral to nurture curiosity, critical thinking, and cross-cultural collaboration.

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03

Interdisciplinary Curriculum

The program integrates science, technology, engineering, AI, art, music, and sports to cultivate holistic growth, enhance problem-solving abilities, and empower students to apply their learning to real-world challenges.

ATWIN Education is not affiliated or associated with any university, college, or education institution mentioned on this website.© 2025 ATWIN Education. All Rights Reserved.

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